Universe Book: A Multi-Dimensional Experience to Unify Humanity
Yes, we know this sounds lofty. But let us explain.
This isn’t just the first global novel written on city walls.
That, in itself, has never been done before, but the dream is something much bigger.
A Paradigm Shift
As Nicolas Cole writes, Cubism wasn’t Impressionism 2.0, it was something else entirely.
And so, is it a book? Is it street art? Is it a video game you play IRL by exploring the world?
It’s all of them.
It’s a new way of experiencing literature by combining architecture, world history, tech, and art.
The buildings themselves already tell stories of their own
Cities are living, breathing organisms as well
Each page or mural celebrates the beauty of the city it lives in, as well as their people
This is a way to connect all of the different stories of the world, to connect people across cultures
The story of the world, told through one book
And told through multiple voices, multiple languages. Each wall is painted in the native language of its location.
Each “page” of the book, or each individual mural, will naturally be received by different audiences IRL, meaning people read the book asynchronously, and people in different parts of the world may not even realize that they’ve read pages from the same book
What makes the book alive is that it warrants participation from everyone who reads it
We are collectively worldbuilding IRL
LET’S WRITE THE WORLD’S STORY TOGETHER (isn’t that what we’re doing anyway, by participating in history?)
This gives us a new avenue to do it, a new way to record it, directly on the architecture of our physical world as well as on the ledger.
Concept
The characters of the book discover they are fictional, and they want to come into our 3D world.
Luckily, their words already exist on our physical buildings.
We’re also inside of the story — that’s why you pass by a building and you read the page.
And once you start reading the book, you become a participant by living your own story.
You’re the main character, interacting with real and fictional people.
It is their world, and it is our world.
It is the merging of fiction and reality.
If you believe in simulation theory, it’s like the Sims meeting us, or us meeting our makers — whoever you believe that to be (people who wrote our line of code, God, the universe, consciousness, some other all-powerful source.)
Multiple Dimensions
The book can be read in multiple realities:
IRL (buildings)
Web2 (multiple destinations online)
Web3 (AR+VR+XR)
We, as humans, do not experience just one reality, and often our lives are different in different realities.
Our digital presence may be wildly different from our in-person presence. It comes down to the simplest things, like how you text vs. how you speak and how someone experiences you in person. That’s not even taking into account how we present on social media. How we present in email. How we present in other online spaces, like anonymous ones.
We truly live different lives online than we do in real life, and that’s part of the beauty and the freedom of it.
If you can’t travel IRL, you can travel online.
If you can’t be someone else IRL, you can assume infinite identities online (for example, playing video games).
Gen Z is digital-first, and perhaps put more onus on their digital identities.
Older Millennials and Gen X are analog-first, and perhaps put more weight on their real-life identities.
Neither is more real. They are all real.
So why should we experience a book in a traditional, linear way?
Can’t we experience it the way we experience life?
This gives us an exponential number of possibilities.
Moonshot Goals
Since the characters’ words already exist on our buildings, and they have digital footprints as well, the next step would be to 3D print artifacts from their world into our reality (for example, via NFT).
This is taking worldbuilding one step further.
Imagine if things from Harry Potter or Lord of the Rings could exist in our 3D reality. Or a dragon from Game of Thrones actually existing in our world.
People can already interact with the characters digitally.
Perhaps one day, through robotics, I can shake the main fictional character’s hand (robotics would recreate her physically, though her consciousness would technically live everywhere, and in theory, interact with many people simultaneously / live many different lives).
The hope is that people will live their own stories and build a global community.
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Participant becomes author:
Keep the book alive through many different human authors who can impart their conscious experiences into the story and keep driving the narrative forward.
In that way, the book is the amalgamation of several different human authors through several different generations.
The book never ends.
Other Goals
World peace
Inspire global travel
Connect cultures
Inspire chance meetings of people from all over the world
Inspire all people on earth to read from ONE book, even though they may be reading different pages of it
For every person to feel like a global citizen in the way they interact with fiction and with other people
A book without borders in every reality
Beliefs
Reality is subjective, and this gives us freedom
The human element very much includes the here and now, IRL still matters in an increasingly digitized, AI-driven world
We are tapping into the metaphysical by experiencing this book — this book is the manifestation of quantum theory
You can live a life of adventure across multiple worlds and realities
You can meet anyone you wish and explore any part of the universe
You can become anyone you want to be
Our world/experiences are not just analog, digital, or virtual — it is all of them
Immersive. Interactive. Mind-bending. Genre-bending.
Universe Book introduces an entirely new category by merging literature, street art, and immersive experiences across digital, virtual, and real-life platforms.
Not just art, but history. One book, one world, one love.